<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>ArmaChisel — Field Notes</title><description>Player guides and development notes on Arma 3 missions, helicopter flying, and the tools behind the workshop.</description><link>https://armachisel.com/</link><language>en-ie</language><atom:link href="https://armachisel.com/rss.xml" rel="self" type="application/rss+xml"/><item><title>A Brief History of the Kavala Heli Time Trials</title><link>https://armachisel.com/articles/kavala-heli-time-trials-history/</link><guid isPermaLink="true">https://armachisel.com/articles/kavala-heli-time-trials-history/</guid><description>Part explanation, part Altian folklore: the dubious history behind Kavala&apos;s low-flying helicopter race.</description><pubDate>Tue, 13 Oct 2026 00:00:00 GMT</pubDate><category>Player guide</category><category>kavala</category><category>helicopters</category><category>mission-design</category><category>lore</category></item><item><title>Kavala Heli Time Trial — Complete Player Guide</title><link>https://armachisel.com/articles/kavala-heli-time-trial-player-guide/</link><guid isPermaLink="true">https://armachisel.com/articles/kavala-heli-time-trial-player-guide/</guid><description>Everything you need to race below the rooftops of Kavala, from your first start and route selection to scoring, replay cameras, and sharing saved runs.</description><pubDate>Sat, 10 Oct 2026 00:00:00 GMT</pubDate><category>Player guide</category><category>kavala</category><category>helicopters</category><category>player-guide</category><category>replays</category></item><item><title>Recording and Playing Back Helicopter Movement in SQF</title><link>https://armachisel.com/articles/recording-helicopter-movement-in-sqf/</link><guid isPermaLink="true">https://armachisel.com/articles/recording-helicopter-movement-in-sqf/</guid><description>Record a helicopter flight, make a replay ghost move smoothly, and understand the SQF behind it — one step at a time.</description><pubDate>Wed, 02 Sep 2026 00:00:00 GMT</pubDate><category>Development</category><category>sqf</category><category>devlog</category><category>replay</category><category>telemetry</category></item><item><title>Designing the LZ Trainer&apos;s Replay System</title><link>https://armachisel.com/articles/designing-the-replay-system/</link><guid isPermaLink="true">https://armachisel.com/articles/designing-the-replay-system/</guid><description>Why a landing replay needs eleven camera angles, why naive scoring fails, and learning to watch your own crashes in slow motion.</description><pubDate>Fri, 28 Aug 2026 00:00:00 GMT</pubDate><category>Development</category><category>devlog</category><category>lz-trainer</category><category>replay</category></item></channel></rss>